Artifacts | Creature | Heroes | Map Locations | Skills | Spells | Strategy |
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Battle | Mines | Travel | Castles |
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Garrison Location for storing troops at a choke point. | |
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Lighthouse + 5 Sea mobility for your ships for each lighthouse you own. | |
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Shipyard Purchase a ship. | |
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Stables + 6 movement each day until the end of the week. Cavaliers are automatically upgraded to Champions. | |
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Subterranean
Gate Entering the Subterranean Gate leads to the Underground Map, if any. | |
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Whirlpool Teleports hero to another whirlpool at the cost of 50% of the weakest troop in the hero's army. | |
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Border
Guard Usually placed at choke points, a hero must visit a Keymaster's tent of the associated color for the password. | |
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Keymaster
Tent For a hero to pass a Border Guard, the hero must visit the Keymaster's tent of the associated color. (No more having to write the password down). |
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Monolith One
Way Entrance Teleports hero one way to a specific map location. |
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Monolith One
Way Exit Exit point for a hero teleporting through a one way entrance. |
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Monolith Two
Way Teleports a hero to another two way monolith, with the ability to return to the gate of origin. |
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